/* ===========================================================
   Jogo da velha — estilos específicos
   (usa tokens e componentes definidos em style.css)
=========================================================== */

.status{
  display: inline-flex;
  align-items: center;
  gap: 8px;
  margin: -14px 0 22px;
  padding: 7px 16px;
  border-radius: 999px;
  font-size: 0.82rem;
  font-weight: 600;
  color: var(--text);
  background: rgba(255,255,255,0.04);
  border: 1px solid var(--border);
  transition: border-color 0.3s var(--ease), color 0.3s var(--ease), background 0.3s var(--ease);
}

.status[data-state="player"]{ color: var(--cyan); border-color: rgba(var(--cyan-rgb),0.35); background: rgba(var(--cyan-rgb),0.06); }
.status[data-state="win"]{ color: var(--teal); border-color: rgba(var(--teal-rgb),0.4); background: rgba(var(--teal-rgb),0.08); }
.status[data-state="lose"]{ color: var(--magenta); border-color: rgba(var(--magenta-rgb),0.4); background: rgba(var(--magenta-rgb),0.08); }
.status[data-state="draw"]{ color: var(--cyan); border-color: rgba(var(--cyan-rgb),0.4); background: rgba(var(--cyan-rgb),0.08); }
.status[data-state="cpu"]{ color: var(--muted); }

.status__spinner{
  width: 6px;
  height: 6px;
  border-radius: 50%;
  background: currentColor;
  opacity: 0.6;
}
.status[data-state="player"] .status__spinner,
.status[data-state="cpu"] .status__spinner{
  animation: statusPulse 1s ease-in-out infinite;
}
.status[data-state="win"] .status__spinner,
.status[data-state="lose"] .status__spinner,
.status[data-state="draw"] .status__spinner{
  display: none;
}
@keyframes statusPulse{
  0%, 100%{ opacity: 0.3; transform: scale(0.8); }
  50%{ opacity: 1; transform: scale(1.15); }
}

.board-wrap{
  position: relative;
  width: 100%;
  max-width: 300px;
  margin: 0 auto 24px;
}

.board{
  position: relative;
  display: grid;
  grid-template-columns: repeat(3, 1fr);
  gap: 8px;
  width: 100%;
  aspect-ratio: 1;
}

.board.is-locked{ pointer-events: none; }

.cell{
  position: relative;
  border-radius: 14px;
  border: 1px solid var(--border);
  background: rgba(255,255,255,0.03);
  cursor: pointer;
  padding: 0;
  overflow: hidden;
  isolation: isolate;
  transition: border-color 0.25s var(--ease), background 0.25s var(--ease), transform 0.15s var(--ease);
}

.cell::before{
  content: "";
  position: absolute;
  inset: 0;
  z-index: -1;
  background: radial-gradient(110px circle at var(--mx,50%) var(--my,50%), rgba(124,92,255,0.16), transparent 70%);
  opacity: 0;
  transition: opacity 0.3s var(--ease);
}

.cell:not(:disabled):hover{
  border-color: rgba(124,92,255,0.4);
  background: rgba(255,255,255,0.05);
}
.cell:not(:disabled):hover::before{ opacity: 1; }
.cell:not(:disabled):active{ transform: scale(0.94); }

.cell:focus-visible{
  outline: 2px solid var(--cyan);
  outline-offset: 2px;
}

.cell:disabled{ cursor: default; }

.mark{
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  padding: 22%;
  opacity: 0;
  transition: opacity 0.1s linear;
}
.mark path, .mark circle{
  fill: none;
  stroke-width: 4.5;
  stroke-linecap: round;
  stroke-dasharray: 90;
  stroke-dashoffset: 90;
  transition: stroke-dashoffset 0.32s var(--ease);
}
.mark--x path{ stroke: var(--cyan); filter: drop-shadow(0 0 6px rgba(34,226,245,0.5)); }
.mark--o circle{ stroke: var(--magenta); filter: drop-shadow(0 0 6px rgba(255,61,154,0.5)); }

.cell--x .mark--x, .cell--o .mark--o{ opacity: 1; }
.cell--x .mark--x path, .cell--o .mark--o circle{ stroke-dashoffset: 0; }

/* prévia fantasma da própria marca ao passar o mouse numa casa vazia */
.board[data-turn="player"] .cell:not(.cell--x):not(.cell--o):not(:disabled):hover .mark--x{
  opacity: 0.22;
  transition-delay: 0.1s;
}
.board[data-turn="player"] .cell:not(.cell--x):not(.cell--o):not(:disabled):hover .mark--x path{
  stroke-dashoffset: 0;
  transition-duration: 0.5s;
}

.board__winline{
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  pointer-events: none;
  opacity: 0;
  transition: opacity 0.2s var(--ease);
}
.board__winline.is-visible{ opacity: 1; }
.board__winline line{
  stroke: url(#winGradient);
  stroke-width: 6;
  stroke-linecap: round;
  stroke-dasharray: 340;
  stroke-dashoffset: 340;
  filter: drop-shadow(0 0 8px rgba(124,92,255,0.7));
}
.board__winline.is-visible line{
  stroke-dashoffset: 0;
  transition: stroke-dashoffset 0.45s var(--ease) 0.05s;
}

@media (prefers-reduced-motion: reduce){
  .mark path, .mark circle, .board__winline line{ transition-duration: 0.01s !important; }
}

/* confete leve ao vencer */
.confetti{
  position: absolute;
  top: 50%;
  left: 50%;
  width: 7px;
  height: 7px;
  border-radius: 2px;
  background: var(--c, var(--cyan));
  pointer-events: none;
  animation: confettiPop 0.9s var(--ease) forwards;
  z-index: 6;
}
@keyframes confettiPop{
  0%{ transform: translate(-50%, -50%) rotate(0deg) scale(1); opacity: 1; }
  100%{ transform: translate(calc(-50% + var(--tx)), calc(-50% + var(--ty))) rotate(var(--rot)) scale(0.35); opacity: 0; }
}

/* ===========================================================
   Placar
=========================================================== */
.scoreboard{
  display: grid;
  grid-template-columns: repeat(3, 1fr);
  gap: 10px;
  margin-bottom: 22px;
}

.score-chip{
  padding: 12px 8px;
  border-radius: 12px;
  border: 1px solid var(--border);
  background: rgba(255,255,255,0.03);
  text-align: center;
}
.score-chip--you{ border-color: rgba(var(--cyan-rgb),0.25); }
.score-chip--draw{ border-color: rgba(var(--violet-rgb),0.25); }
.score-chip--cpu{ border-color: rgba(var(--magenta-rgb),0.25); }

.score-chip__label{
  display: block;
  font-size: 0.66rem;
  font-weight: 700;
  letter-spacing: 0.1em;
  text-transform: uppercase;
  color: var(--muted);
  margin-bottom: 4px;
}
.score-chip--you .score-chip__label{ color: var(--cyan); }
.score-chip--draw .score-chip__label{ color: var(--violet); }
.score-chip--cpu .score-chip__label{ color: var(--magenta); }

.score-chip__value{
  font-family: 'Space Grotesk', sans-serif;
  font-size: 1.5rem;
  font-weight: 700;
  display: inline-block;
}
.score-chip__value.bump{ animation: scoreBump 0.4s var(--spring); }
@keyframes scoreBump{
  0%{ transform: scale(1); }
  40%{ transform: scale(1.35); }
  100%{ transform: scale(1); }
}

/* ===========================================================
   Controles
=========================================================== */
.game-controls{
  display: flex;
  gap: 10px;
  justify-content: center;
  flex-wrap: wrap;
}

@media (max-width: 380px){
  .board-wrap{ max-width: 260px; }
  .topbar{ flex-wrap: wrap; gap: 10px; }
}
